![]() ![]() Why not do something like that? Perhaps the Knights Templar would make a good starting point. Chasing a trail of literally and figuratively buried evidence across time and space… it seemed ideal for an adventure game. Brennan said that he had recently struggled through Umberto Eco’s infamously difficult postmodern novel Foucault’s Pendulum, an elaborate satire of the conspiratorial view of history which is so carefully executed that its own conspiracy theories wind up becoming more convincing than most good-faith examples of the breed. The amorphous notion began to take a more concrete form after he broached the idea over dinner one evening to Sean Brennan, his main point of contact at Revolution’s publisher Virgin Interactive. ![]() “York is a very historical city.” Charles Cecil, Revolution’s chief motivating force in a creative sense, felt inspired to make a very historical game. “We’re surrounded by history here,” said Revolution co-founder Tony Warriner. But by the time Revolution turned to the question of a follow-up, they had upped stakes for the stately city of York. Work on Beneath a Steel Sky, the company’s breakthrough graphic adventure, began in Hull, a grim postindustrial town in the north of England, and those environs were reflected in the finished product’s labyrinths of polluted streets and shuttered houses. The games of Revolution Software bore the stamp of the places in which they were conceived. ![]()
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